• Browse by Tags

Storium Theory: Tell The Story Of The Characters

I've written in the past about the responsibility of the narrator to use the details provided by player characters, and to set up challenges for the player characters chosen for the game. Today, I'd like to delve into that same general idea, but from a slightly different angle.

As narrator, you're responsible for setting up the story. You're responsible for figuring out possibilities for the game arc - the way the game will start, how it will progress, what variations could come up along the way, how open things are to being altered by the player characters and by how much, and where the story is likely to go. I've written about these concepts quite a bit, as the responsibility the narrator holds for defining the game as a whole is pretty huge.

But don't forget that as narrator, your job is also to help the stories of the player characters - the main characters, the stars - emerge.

I wrote about this in brief a while back, when I discussed game arcs vs. character arcs - a story, ultimately, is not about what happens to the world at large, but what happens to the characters we are following. Therefore, the narrator's job is not just to define the world's plot, the game arc. The narrator's job is also - in fact, arguably more importantly - to help draw out character arcs and issues.

It is all well and good to have a grand, epic game plot, or events that will affect the fate of the world, or other things that will affect a great many people beyond the main characters. That's fine. In many genres, in fact, it's pretty darn essential.

And it's fine to have a structured story, plotted out to some degree in advance, with some events set reasonably in stone. Some narrators use looser setups with greater player influence, others use more defined ones with less player influence, and those are just a matter of the narrator's particular style. As I said in my discussion of said styles, they're all pretty much fine - it's just a matter of narrators and players who like similar styles finding each other.

So that's all fine.

But what's essential, no matter how you're running the game, is that the story needs to relate to the main characters. It needs to tie in with them. Not just involve them. Any story involves its main characters. What I'm encouraging you to do is more: Go beyond involving them. Go beyond just having them affect events in the story and be affected by them.

The story needs to be about them. It needs to relate to them. Even if there are events in the tale that would have happened without them, there need to be major, major elements of the tale that directly relate to the main characters.

Elements of the main characters' pasts should impact how the story develops. Who the main characters are should matter to the tale. Who they are should be tied intricately in.

Don't just set up events that would work with any group of characters. Look at the characters you have and design events, or at least twist events, to work specifically with them. The tale should never, ever feel like it would happen precisely the same way with another group of player characters. Sure, there can be certain broad strokes that could potentially come out regardless, but the intricate details of the story, the motivations and drama? That should all emerge from who these particular characters are.

And while the responsibility for that falls in part on the players - these are their characters, after all - it can't rest entirely on their shoulders. You, the narrator, must help them. You, the narrator, must make efforts to connect your tale to their tales.

I don't think I'm always successful at this, myself, but when I narrate a Storium game, I want the players to feel like it ended up tied in very strongly with their characters. I want them to feel like their characters' personal problems, issues, subplots, nemeses, and more all got involved. Even when the events start out not directly tied to them, I want them to end up tied in. I want the story to be the story of these characters, not the story of the situation.

That's the sort of mindset I encourage you to have.

Characters have their own subplots (they even have cards for those), their own issues, their own relationships, their own details. And these are not side elements to the story. These are the heart of the tale. These are what gives a tale meaning and drama and emotion.

Do not look at the individual character elements as the things to let players do when the main plot takes a break. Do not look at them as the things players can pull in if they want, so long as they don't get in the way of your primary tale. Do not look at them as "side" elements. Do not look at them as things to be covered "between" major threats.

These are not side elements. These are not less important. These are the very center of your story.

Some narrators plot out a lot in advance. Others take things as they come. Either is fine. But in either case, let the characters guide your story. You can plan events. But plan events around the issues raised by the main characters. Maybe you have things plotted out in advance. That's absolutely fine. But plot them out around the main characters.

There should never be a point in your tale where you say to yourself, "Well, this would be a good point to let the players go explore their personal plots, because I need a break between things for the main plot." That's because the personal plots and the overall plot should be interwoven sufficiently that pursuing the personal plots is pursuing the main plot, or vice versa.

If a player character has a villain in their background who kidnapped their brother, finding that person shouldn't be a side story. That person should be intricately tied to the main story, so that by pursuing the overall plot, the character plot is also explored, and by pursuing the kidnapper, the overall plot elements are revealed.

If a player character was accused of a crime they didn't commit, witnessed a foul deed, murdered a rival, sought approval from a parent, idolized a mentor...those are not things to leave on the sidelines or just explore when you have time. Those are things to tie into the tale. Those are things, in fact, to build the tale around as much as you can. The actual culprit is involved. The murdered rival had information that could've helped. The idolized mentor tried and failed to solve the problem...or maybe is involved in it.

Again, that doesn't mean you can't have an outline to start - having an outline to start is a great narration style. But the outline should be modified by the player characters. The story should fit their stories, and call to their themes.

Remember, you aren't just telling a story - you are telling the story of the characters. Don't build a generic story and then slot them in, or fit their tales into the breaks. Interweave the characters with the tale, and the tale with the characters, as much as you can manage.

Continue reading...

XCOM - The Long War Files

I recently became obsessed with XCOM: Enemy Unknown and decided to try out the player made overhaul known as "Long War" which expands the base game to be exceptionally difficult and in most regards more like an actual war. I decided to blog the exploits of my team in a yet unnamed project. I'd like each post in the series to be a stand-alone short story about the experiences of those involved - with some scattered pictures of the mission highlights. One of the greatest parts of the XCOM series is the stories it generates about these characters and their ordeals. I hope to capture some of that and share it here in this writing project.



Table of Contents

Continue reading...

Re-visiting Self-Improvement As A Middle-Aged Adult (Monday Musings 71)

Happy Holidays everyone! Sorry for not posting last Monday as my friend was admitted into Hospice.

As I moved to a more healthy attitude towards streaming, with one of the major goals being to improve streaming, I looked up articles on how to be more entertaining. Strangely, it was hard to find actionable steps to follow. While also researching how to be a better streamer, there were articles about how to be successful in streaming, which tend to be having a set schedule and such. 

Upon internet search about more global definitions of how to achieve success, Dr. Stephen Covey's 7 Habits of Highly Effective People came up time and time again. In college, I did all the exercises in the book, and it really helped me to be a better person, the person that I'd like to be back then. Yes, I even did those grid exercises and followed them to the letter.

I revisited the book as a now middle-aged adult, and my heart sank because I just didn't have the energy to do even the first thought exercise, which is envisioning yourself at your funeral, and what you'd like your loved ones to say about you.

At this point, because I'm so fatigued and tired, I thought, "I really don't care if all they said was that Alice loved video games". I then envisioned my friends looking into my casket (though I prefer to be cremated) with the Xbox One Elite controller in my hands, and Dark Souls Remastered as well as my other favorite video games and consoles surrounding me. Lastly, an effigy of Extreme Behemoth (my most hated boss of all time) being burned at the end of the funereal proceedings.

The next exercise made my heart sink even further as you're to write your mission statement. That was very overwhelming as there doesn't seem to be concrete guidelines that Covey offers, though he gave sample mission statements. However, I remember I wrote a mission statement back in college - if only I could find it!

Looking at the still unpacked boxes of books and various papers, my heart sank yet again, as my house is very disorganized. I thought if I could just organize things, I could find that mission statement, saving me the work of having to write it again.

Searching for books upon organization, the KonMarie system kept coming up, and reading the reviews of her book on Amazon, Kondo's The Life-Changing Magic of Tidying Up, made me laugh because a lot of the readers who followed her system had the same feelings as me. That we wished our homes would accidentally burn to the ground (of course, with no one getting hurt), so that we can start from square one. However, they noted that they achieved success following her system, so I bought the book.

It's a very amusing book, and made me laugh at Kondo's attempts, since age 5 years old, to hone in on methods that lead to permanent organization, as she noted the past traditional but flawed strategies of tidying inevitably descents into disorganization.

I feel that so far, her methods make a lot of sense and she delves very deeply into why her methods work, as opposed to past tidying "truisms". I'm 3/4 of the way through the book around the section of how to go about folding clothes. If I ever have the energy to organize using the KonMarie method, I'll certainly blog about it. Like with all structured programs, there are caveats to her book, such as her warning to not wear comfortable sweatpants as loungewear. 

This contradicts the whole tome of the book, as it's about finding what brings you joy. What brings me joy is to be able to come home in a neat, organized, beautiful space that's functional and has all my favorite things. I change into my comfie sweatpants and t-shirt (100% cotton that prevents welts and rash), rather than flouncy lingerie that invariably tends to be an unfortunate blend of silk and polyester that scratches and abrades the skin. Even if pure silk, the dry cleaning process causes massive hives.

At any rate, because of my tiredness, feeling that Covey's and KonMarie methods are out of reach, I decided to read Viktor Frankl's Man's Search For Meaning (Covey frequently alludes to his work), for the second time in my life. The first time again was when I was in college. I completely agree with everyone's views that you should read this book at least once in your life.

I appreciate Frankl's work because it doesn't take physical or immense mental energy. In fact Dr. Frankl mentions that you can't write your life's mission in one fell swoop. His analogy is that it's like watching the frames of a movie, you don't know what the movie is about until you watch the whole thing. In other words, you can find meaning right now without coming up with a life plan! 

What else is refreshing is that the meaning you find will change from situation to situation, moment to moment, and it's your unique and personal journey to find your own meaning. So, there's no tortured formula to follow.

Further, one thinks that given Dr. Frankl's will power, integrity and moral character, that you can only find meaning in extraordinary situations. Rather, he notes that you can find meaning in very simple things such as helping others, loving another person, experiencing beauty such as art, the outdoors and the like, and even hobbies such as video games, which still has the stigma of being considered frivolous time-wasters. I very much appreciate this very lack of elitism that Frankl espouses.

Indeed, we've come full circle, finding the meaning of streaming, which I strongly feel will not only prevent burn-out, but lead to joy. This is success in its own right. If you find streaming meaningful, you'll look forward to it, even when you're tired. Streaming for me is meaningful because of the personal connections I have with my wonderful community, truly remarkable people who helped me improve my life, challenge myself and grow.

Streaming condensed how I approached things in a very short time frame, over a few months. Every time I start a project, I tend to be overly gung-ho that leads to burn-out and quitting. Overly gung-ho in that I push myself to be "successful" in the artificial sense of the word such as having the magic 75 concurrent viewers to become Twitch partner. And doing as much as possible to achieve that type of "success".

I finally came to the realization of what streaming means to me after my friend was diagnosed with a grave illness, and woke up to reality. It was so easy to recognize that this artificial sense of success is bogus, misleading, and even hurtful. As a result, I was finally able to let go of these Twitch cultural expectations that are so highly in-grained in the field, "the dream is to stream" for a living is a meme.

Certainly, the holidays (and, for that matter, any day) are a wonderful time to explore meaning in your life.

TL/DR: Finding meaning will lead to success.

Continue reading...